One last call for the day:
Saga Making in Contemporary (Jap)animations
CFP for PAMLA conference in Nov, Portland, on animation
Tuesday, May 26, 2015
https://networks.h-net.org/node/13784/discussions/70918/cfp-pamla-conference-nov-portland-animation
Special session for 113th Annual Conference of Pacific Ancient and Modern Language Association - Portland, Oregon Friday, November 6 - Sunday, November 8, 2015. Submission should be made electrically on the webpage of PAMLA by June 10. Session chair: Takayuki Yokota-Murakami (Osaka University)
Panel description:
Lyotard declared the death of grand narratives in postmodernity. (Jap)animations, however, demonstrate tendency for large-scale chronology (Gundam, Evangelion, etc.). Are these attempts at giving signification to reality? Or are they simply commercialization of time and narrative? This session invites explorations of the notions of history and narrative in contemporary (Jap)animations. Longer description: Lyotard’s diagnosis that grand narratives are dead in the age of postmodernity is widely accepted. However, the penchant for a master narrative appears to have remained active in Japanese animations. This is all the more significant since Japanimation is often regarded as a typically “postmodern” genre. In fact, the Japanese philosopher, Hiroaki Azuma, relying on Aleksandr Kojeve’s idea that history has terminated in Japan, points to a database-like system of Otaku sexuality as opposed to a narrative construction of desire. Nonetheless, many of the canonical Japanimations, notably SF animes, demonstrates a marked tendency for historicization: Gundam series, Neon Genesis Evangelion, and Nausicaa of the Valley of the Wind, etc. Not only do they adhere to large-scale chronology, but some even give the sense of a grand narrative of emancipation (consider, for instance, Evangelion’s Human Instrumentality Project). Do they defy Lyotard’s rejection of grand narratives? Are these sagas attempts at giving signification to reality, by means of narratives, in the postmodern world of relativization? Or are they simply commercialization of time and narrative that is deprived of any sense of emancipation, progress, or speculation? This session thus invites explorations of the notions of history and narrative in contemporary (Jap)animations. - See more at: http://www.pamla.org/2015/topics/saga-making-contemporary-japanimations#sthash.n0k3EEmb.dpuf
Takayuki Yokota-Murakami
Email: takmancooldude@aol.com
Northeast Fantastic is the official blog of the Northeast Alliance for Scholarship on the Fantastic and the allied Fantastic Areas (Fantasy & Science Fiction and Monsters & the Monstrous) of the Northeast Popular Culture/American Culture Association (a.k.a. NEPCA), a regional affiliate of the Popular Culture Association and the American Culture Association.
Showing posts with label Anime. Show all posts
Showing posts with label Anime. Show all posts
Friday, June 19, 2015
Sunday, June 7, 2015
Millennial Mythmaking: Essays on the Power of Science Fiction and Fantasy Literature, Films and Games
Been catching up on my McFarland collections. Perlich and Whitt offer a varied yet deeply informative set of essays.
Millennial Mythmaking: Essays on the Power of Science Fiction and Fantasy Literature, Films and Games
http://www.mcfarlandbooks.com/book-2.php?id=978-0-7864-4562-2
Edited by John Perlich and David Whitt
Print ISBN: 978-0-7864-4562-2
Ebook ISBN: 978-0-7864-5592-8
notes, bibliographies, index
212pp. softcover (6 x 9) 2010
Price: $39.95
Available for immediate shipment
About the Book
Contemporary myths, particularly science fiction and fantasy texts, can provide commentary on who we are as a culture, what we have created, and where we are going. These nine essays from a variety of disciplines expand upon the writings of Joseph Campbell and the hero’s journey. Modern examples of myths from various sources such as Planet of the Apes, Wicked, Pan’s Labyrinth, and Spirited Away; the Harry Potter series; and Second Life are analyzed as creative mythology and a representation of contemporary culture and emerging technology.
Table of Contents
Acknowledgments vii
Preface: "There and Back Again…" 1
Contrasting Colors
1. Sorting Heroic Choices: Green and Red in the Harry Potter Septology
(KIRSTIN CRONN-MILLS and JESSICA SAMENS) 5
2. The Complexity of Evil in Modern Mythology: The Evolution of the Wicked Witch of the West
(JASON EDWARDS and BRIAN KLOSA) 32
3. Polysemous Myth: Incongruity in Planet of the Apes
(RICHARD BESEL and RENEE SMITH BESEL) 51
New Champions
4. The Hero with the Thousand-and-First Face: Miyazaki’s Girl Quester in Spirited Away and Campbell’s Monomyth
(DEE GEORTZ) 67
5. The Odyssey of Madame Souza: A Heroine’s Quest in The Triplets of Belleville
(DAVID WHITT) 83
6. Rethinking the Monomyth: Pan’s Labyrinth and the Face of a New Hero(ine)
(JOHN PERLICH) 100
No Boundaries
7. Actors and Their Mythic Heroes: From the Doctor to Captain Kirk
(DJOYMI BAKER) 129
8. Running Free in Angelina Jolie’s Virtual Body: The Myth of the New Frontier and Gender Liberaton in Second Life
(ELLEN GORSEVSKI) 146
9. So Where Do I Go from Here? Ghost in the Shell and Imagining Cyborg Mythology for the New Millennium
(JAY SCOTT CHIPMAN) 167
Epilogue: "Always in Motion Is the Future…" 193
About the Contributors 197
Index 199
About the Editors
John Perlich is a professor of communication studies at Hastings College in Hastings, Nebraska.
David Whitt is an associate professor of communication at Nebraska Wesleyan University in Lincoln, Nebraska.
Millennial Mythmaking: Essays on the Power of Science Fiction and Fantasy Literature, Films and Games
http://www.mcfarlandbooks.com/book-2.php?id=978-0-7864-4562-2
Edited by John Perlich and David Whitt
Print ISBN: 978-0-7864-4562-2
Ebook ISBN: 978-0-7864-5592-8
notes, bibliographies, index
212pp. softcover (6 x 9) 2010
Price: $39.95
Available for immediate shipment
About the Book
Contemporary myths, particularly science fiction and fantasy texts, can provide commentary on who we are as a culture, what we have created, and where we are going. These nine essays from a variety of disciplines expand upon the writings of Joseph Campbell and the hero’s journey. Modern examples of myths from various sources such as Planet of the Apes, Wicked, Pan’s Labyrinth, and Spirited Away; the Harry Potter series; and Second Life are analyzed as creative mythology and a representation of contemporary culture and emerging technology.
Table of Contents
Acknowledgments vii
Preface: "There and Back Again…" 1
Contrasting Colors
1. Sorting Heroic Choices: Green and Red in the Harry Potter Septology
(KIRSTIN CRONN-MILLS and JESSICA SAMENS) 5
2. The Complexity of Evil in Modern Mythology: The Evolution of the Wicked Witch of the West
(JASON EDWARDS and BRIAN KLOSA) 32
3. Polysemous Myth: Incongruity in Planet of the Apes
(RICHARD BESEL and RENEE SMITH BESEL) 51
New Champions
4. The Hero with the Thousand-and-First Face: Miyazaki’s Girl Quester in Spirited Away and Campbell’s Monomyth
(DEE GEORTZ) 67
5. The Odyssey of Madame Souza: A Heroine’s Quest in The Triplets of Belleville
(DAVID WHITT) 83
6. Rethinking the Monomyth: Pan’s Labyrinth and the Face of a New Hero(ine)
(JOHN PERLICH) 100
No Boundaries
7. Actors and Their Mythic Heroes: From the Doctor to Captain Kirk
(DJOYMI BAKER) 129
8. Running Free in Angelina Jolie’s Virtual Body: The Myth of the New Frontier and Gender Liberaton in Second Life
(ELLEN GORSEVSKI) 146
9. So Where Do I Go from Here? Ghost in the Shell and Imagining Cyborg Mythology for the New Millennium
(JAY SCOTT CHIPMAN) 167
Epilogue: "Always in Motion Is the Future…" 193
About the Contributors 197
Index 199
About the Editors
John Perlich is a professor of communication studies at Hastings College in Hastings, Nebraska.
David Whitt is an associate professor of communication at Nebraska Wesleyan University in Lincoln, Nebraska.
Posted by
Blog Editor, The Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture
at
9:22 PM
No comments:
Labels:
Anime,
Doctor Who,
Electronic Games,
Fantasy,
Fiction,
Film,
Guillermo del Toro,
Harry Potter,
Heroes,
New Scholarship,
Planet of the Apes,
Science Fiction,
Star Trek,
Studio Ghibli,
Wizard of Oz
Wednesday, January 28, 2015
CFP Current Research in Speculative Fiction (3/9/15; Liverpool, UK 6/8/15)
Europeans have all the fun:
Current Research in Speculative Fiction [CRSF] 2015
http://call-for-papers.sas.upenn.edu/node/60481
full name / name of organization:
Current Research in Speculative Fiction [CRSF] / University of Liverpool
contact email:
CRSF.team@gmail.com
Current Research in Speculative Fiction 2015
Monday 8th June 2015
University of Liverpool
With Keynote Lectures from:
Dr. Andrew M. Butler (Canterbury Christ Church University)
Dr. Sarah Dillon (University of Cambridge)
Returning for its fifth consecutive year, CRSF is a one day postgraduate conference designed to promote the research of speculative fictions, including SCIENCE FICTION, FANTASY and HORROR; showcasing some of the latest developments in these dynamic and evolving fields. CRSF attracts an international selection of delegates and provides a platform for postgraduate students to present their current research, encourages discussion with scholars in related subjects and the construction of crucial networks with fellow researchers. The University of Liverpool, a leading centre for the study of speculative fiction and home to the Science Fiction Foundation Collection, will host the conference. We are seeking abstracts relating to speculative fiction, including, but not limited to, papers on the following topics:
•Alternate History •Alternative Culture •Animal Studies •Anime •Apocalypse •Body Horror •Consciousness •Cyber Culture •Drama •Eco-criticism •Fan Culture •Gaming •(Geo)Politics •Genre •Gender •Graphic Novels •The Grotesque •The Heroic Tradition •Liminal Fantasy •Magic •Meta-Franchises •Morality •Monstrosity •Music •Non-Anglo-American SF •Otherness •Pastoral •Poetry •Politics •Post-Colonialism and Empire •Proto-SF •Psychology •Quests •Realism •Sexuality •Slipstream •Spiritualism •Steampunk •Supernatural •Technology •Time •TV and Film •Urban Fantasy •Utopia/Dystopia •(Virtual) Spaces and Environments •Weird Fiction •World Building •Young Adult Fiction.
Please submit an abstract of 300 words for a 20 minute English language paper and a 100 word biography to CRSF.team@gmail.com by Monday 9th March 2015. Queries can be sent to the same address.
By web submission at 01/27/2015 - 16:25
Current Research in Speculative Fiction [CRSF] 2015
http://call-for-papers.sas.upenn.edu/node/60481
full name / name of organization:
Current Research in Speculative Fiction [CRSF] / University of Liverpool
contact email:
CRSF.team@gmail.com
Current Research in Speculative Fiction 2015
Monday 8th June 2015
University of Liverpool
With Keynote Lectures from:
Dr. Andrew M. Butler (Canterbury Christ Church University)
Dr. Sarah Dillon (University of Cambridge)
Returning for its fifth consecutive year, CRSF is a one day postgraduate conference designed to promote the research of speculative fictions, including SCIENCE FICTION, FANTASY and HORROR; showcasing some of the latest developments in these dynamic and evolving fields. CRSF attracts an international selection of delegates and provides a platform for postgraduate students to present their current research, encourages discussion with scholars in related subjects and the construction of crucial networks with fellow researchers. The University of Liverpool, a leading centre for the study of speculative fiction and home to the Science Fiction Foundation Collection, will host the conference. We are seeking abstracts relating to speculative fiction, including, but not limited to, papers on the following topics:
•Alternate History •Alternative Culture •Animal Studies •Anime •Apocalypse •Body Horror •Consciousness •Cyber Culture •Drama •Eco-criticism •Fan Culture •Gaming •(Geo)Politics •Genre •Gender •Graphic Novels •The Grotesque •The Heroic Tradition •Liminal Fantasy •Magic •Meta-Franchises •Morality •Monstrosity •Music •Non-Anglo-American SF •Otherness •Pastoral •Poetry •Politics •Post-Colonialism and Empire •Proto-SF •Psychology •Quests •Realism •Sexuality •Slipstream •Spiritualism •Steampunk •Supernatural •Technology •Time •TV and Film •Urban Fantasy •Utopia/Dystopia •(Virtual) Spaces and Environments •Weird Fiction •World Building •Young Adult Fiction.
Please submit an abstract of 300 words for a 20 minute English language paper and a 100 word biography to CRSF.team@gmail.com by Monday 9th March 2015. Queries can be sent to the same address.
By web submission at 01/27/2015 - 16:25
Posted by
Blog Editor, The Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture
at
1:41 AM
No comments:
Labels:
Anime,
Calls for Papers,
Comics,
Conferences of Interest,
Drama,
Fandom Studies,
Fantasy,
Gaming,
Horror,
Music,
Science Fiction,
Young Adult Culture
Thursday, July 24, 2014
CFP Music for New Frontiers: Re-Locating the Sounds of the Western (1/10/15)
An interesting idea for a collection:
Call for Abstracts: Music for New Frontiers: Re-Locating the Sounds of the Western (collection)/abstracts due 2015-1-10
Publication Date: 2015-01-10
Date Submitted: 2014-07-08
Announcement ID: 214937
Call for Abstracts: Music for New Frontiers: Re-Locating the Sounds of the Western (collection)
We all know the sound of the “classic” movie Western, and what it signifies: a sense of the bravura and heroics associated with the genre illustrated through clean-cut good guys and shifty-eyed bad guys, a rustic landscape, showdowns and brawls. In a 2014 television commercial for Nissan, two men display their car keys with a knowing look: who will win this horserace? In another, two women don cowboy hats to compete for a pair of fashionable shoes on display between them. Similarly, a commercial for the weedkiller “Roundup,” features narration in a rhythmic patter reminiscent of the song “Ringo,” while a chorus of men sing in the background and we hear a single crack of a whip, evoking the classic scores of Dmitri Tiomkin. All of these commercials feature a stylized music that we recognize from classic Westerns: open chords, simple harmonies, long melodies reminiscent of folk tunes, and the changes to those sounds brought about by the “Spaghetti” Westerns of the 1960s: percussion mimicking the sounds of the mythological American West with its jingling spurs, bird calls, and galloping hooves. Advertising companies know that we will respond positively (whether male or female) to the music that transports us to another time (and place?) when we stood up to competition, whether another person or a weed.
Westerns, and their scores, full of iconic motifs, timbres, and harmonies, have always helped us to interpret our past and our present, deal with political and social issues, and delineate the moral behavior of the various bad guys and good guys of the periods depicted. Whether in print, on the stage, or on the screen, the genre is unique and thus inspires a particularly unique soundtrack. This soundtrack changed when the Western was transplanted to Italy, but music for the Western by both American and non-American composers has endured and has been interpreted to new environments for a variety of reasons.
So what happens when that soundtrack is transposed to other settings? Recent films, anime, television shows, stage productions, and video games, including Quentin Tarantino’s 2012 Django Unchained, 2013’s The Lone Ranger, anime’s GunXSword, the 2012 Doctor Who episode “A Town Called Mercy,” and the recent Half-Life spinoff Fistful of Frags have embraced the Western aesthetic in their settings, costuming, plots, and music. While some of these productions use the American “old west” as audiences know it from Gunsmoke and High Noon, more of them explore locations and scenarios far from these traditional renderings. Even Bruce Springsteen has used the main title theme from The Magnificent Seven as his intro music at live shows, positioning him as essentially American.
This collection seeks to locate and relocate the Western and its soundtrack in recent media. Possible topics include music and the intersections of works that both reference the traditional Western and stand apart from it:
…In other words, places where you wouldn’t normally expect to hear “Western” music, but where it is used nonetheless as a recognizable musical signifier.
Please submit abstracts of 500 words by January 10, 2015 in .doc(x), .rtf. or .odt form to both Mariana Whitmer (samed@pitt.edu) and Kendra Preston Leonard (kendraprestonleonard@gmail.com). For accepted abstracts, full essays of 5,000-8,000 words will be due September 1, 2015.
Mariana Whitmer (samed@pitt.edu) and Kendra Preston Leonard (kendraprestonleonard@gmail.com)
Email: kendraprestonleonard@gmail.com
Call for Abstracts: Music for New Frontiers: Re-Locating the Sounds of the Western (collection)/abstracts due 2015-1-10
Publication Date: 2015-01-10
Date Submitted: 2014-07-08
Announcement ID: 214937
Call for Abstracts: Music for New Frontiers: Re-Locating the Sounds of the Western (collection)
We all know the sound of the “classic” movie Western, and what it signifies: a sense of the bravura and heroics associated with the genre illustrated through clean-cut good guys and shifty-eyed bad guys, a rustic landscape, showdowns and brawls. In a 2014 television commercial for Nissan, two men display their car keys with a knowing look: who will win this horserace? In another, two women don cowboy hats to compete for a pair of fashionable shoes on display between them. Similarly, a commercial for the weedkiller “Roundup,” features narration in a rhythmic patter reminiscent of the song “Ringo,” while a chorus of men sing in the background and we hear a single crack of a whip, evoking the classic scores of Dmitri Tiomkin. All of these commercials feature a stylized music that we recognize from classic Westerns: open chords, simple harmonies, long melodies reminiscent of folk tunes, and the changes to those sounds brought about by the “Spaghetti” Westerns of the 1960s: percussion mimicking the sounds of the mythological American West with its jingling spurs, bird calls, and galloping hooves. Advertising companies know that we will respond positively (whether male or female) to the music that transports us to another time (and place?) when we stood up to competition, whether another person or a weed.
Westerns, and their scores, full of iconic motifs, timbres, and harmonies, have always helped us to interpret our past and our present, deal with political and social issues, and delineate the moral behavior of the various bad guys and good guys of the periods depicted. Whether in print, on the stage, or on the screen, the genre is unique and thus inspires a particularly unique soundtrack. This soundtrack changed when the Western was transplanted to Italy, but music for the Western by both American and non-American composers has endured and has been interpreted to new environments for a variety of reasons.
So what happens when that soundtrack is transposed to other settings? Recent films, anime, television shows, stage productions, and video games, including Quentin Tarantino’s 2012 Django Unchained, 2013’s The Lone Ranger, anime’s GunXSword, the 2012 Doctor Who episode “A Town Called Mercy,” and the recent Half-Life spinoff Fistful of Frags have embraced the Western aesthetic in their settings, costuming, plots, and music. While some of these productions use the American “old west” as audiences know it from Gunsmoke and High Noon, more of them explore locations and scenarios far from these traditional renderings. Even Bruce Springsteen has used the main title theme from The Magnificent Seven as his intro music at live shows, positioning him as essentially American.
This collection seeks to locate and relocate the Western and its soundtrack in recent media. Possible topics include music and the intersections of works that both reference the traditional Western and stand apart from it:
- Westerns set outside of the United States, including Japan, Australia, and Osterns from the Soviet bloc
- Space or Supernatural Westerns
- Anime
- Video games
- TV shows and series in non-Western settings
- Operas (aside from “La Fanciulla del West”)
- Popular musics, including sampling and mashups
- Sports
- Commercials
- Radio programs
- Shakespeare and classical literature
- Stage productions, including both plays and musicals
- Other non-Western literature
…In other words, places where you wouldn’t normally expect to hear “Western” music, but where it is used nonetheless as a recognizable musical signifier.
Please submit abstracts of 500 words by January 10, 2015 in .doc(x), .rtf. or .odt form to both Mariana Whitmer (samed@pitt.edu) and Kendra Preston Leonard (kendraprestonleonard@gmail.com). For accepted abstracts, full essays of 5,000-8,000 words will be due September 1, 2015.
Mariana Whitmer (samed@pitt.edu) and Kendra Preston Leonard (kendraprestonleonard@gmail.com)
Email: kendraprestonleonard@gmail.com
Thursday, April 17, 2014
CFP 2014 AX Anime and Manga Studies Symposium (5/1/14; Los Angeles 7/3-6/14)
2014 AX Anime and Manga Studies Symposium
full name / name of organization:
Society for the Promotion of Japanese Animation
contact email:
mkoulikov@gmail.com
Call for Papers / Call for Speakers
2014 AX Anime and Manga Studies Symposium
July 3 - July 6
Anime Expo 2014
Los Angeles Convention Center (Los Angeles, CA)
www.anime-expo.org
Keynote Speaker: Prof. Marc Steinberg (Concordia University, Montreal, Canada)
Submission Deadline: May 1, 2014
Japanese animation (anime) and comics (manga) represent one of the major contributions that Japan has made to global visual and popular culture. Indeed, for many people, their first - and sometimes only - contact with Japanese culture at all is through Japanese visual culture.
The field of anime and manga studies is young, only about 30 year old, but extraordinarily vibrant. It welcomes a wide range of interpretations and approaches, draws on different disciplines and methodologies, and can involve both academics, industry professionals, independent scholars, and fans/enthusiasts.
A major goal of the Anime and Manga Studies Symposium is to bring together speakers from diverse backgrounds, fields and areas to exchange ideas, explore new directions, and contribute to building a community of anime and manga studies. Uniquely, the Anime and Manga Symposium is an integral part of the schedule of Anime Expo, the largest gathering of fans of Japanese popular culture in the U.S. This will give speakers an opportunity to present their research and scholarship directly to public, non-academic audience, to interact with fans of anime and manga from around the world, and to become participants in a celebration and appreciation of Japanese popular culture. In turn, the Symposium also serves to introduce convention attendees to the ideas and practices of formal scholarship of Japanese visual culture.
Submissions on a wide range of topics dealing with anime and manga will be considered. Possible areas to explore can include—but are not limited to:
• Critical studies of individual creators, directors and animators, especially in larger contexts such as anime/manga as a whole, animation, comics, Japanese literature/film, science fiction, war literature, etc.
• Close readings of particular works, with a focus on genre conventions and subversions and relationships to previous works in anime/manga and other media.
• Gender and Sexuality: Fan service and objectification, the male and female gaze, the interplay of male and female creators, producers, and audiences
• Age, class, race, ethnicity/nationality and other social differences
• Reflections on current social, political and ecological issues
• Responses to the world and to Japanese history: The 3.11 Tohoku Disaster, World War II, interactions between Japan and other countries
• The impact of new technologies (wireless communication, augmented reality, mobile computing) on storytelling in anime/manga
• The use of remix culture: Adaptation and interpretation of Eastern, Western and other literatures and visual media in Japanese popular culture
• Copyright, obscenity, and other legal issues
• Anime and manga as tools of globalization and agents of promoting Japanese culture
• The history and evolution of anime/manga fandom outside Japan: Fan practices and experiences—clubs, conventions, cosplay, fansites, fansubbing, anime music videos
• The future of anime/manga consumption – streaming, online comics, crowdsourcing, etc.
• Potentials for anime/manga as platforms for social change and anime/manga fans as actors of social change
• The ethics and challenges of presenting Japanese popular culture products around the world
The Symposium particularly welcomes presentations on newer/emerging works and creators.
Speakers are also welcome to submit proposals for roundtable discussions on these and related topics.
Potential roundtables can include:
• Differences in theoretical approaches to anime and manga
• Anime/manga fan practices and activities in different countries, cultures and regions
• New directions, new opportunities, and new challenges in thinking, writing, and teaching about anime/manga
The AX Anime and Manga Studies Symposium will be open to all AX attendees. Speakers are urged to consider subjects that will be of interest to general non-specialist audiences and do not require significant backgrounds in Asian Studies, media theory, literature, etc.
For consideration, please submit the title of your paper or panel, an abstract (300 words maximum) and a CV to mkoulikov@gmail.com
DEADLINE FOR SUBMISSIONS: May 1, 2014
All submissions will be peer-reviewed.
All invited participants will be offered free admission to Anime Expo.
By web submission at 02/17/2014 - 21:49
full name / name of organization:
Society for the Promotion of Japanese Animation
contact email:
mkoulikov@gmail.com
Call for Papers / Call for Speakers
2014 AX Anime and Manga Studies Symposium
July 3 - July 6
Anime Expo 2014
Los Angeles Convention Center (Los Angeles, CA)
www.anime-expo.org
Keynote Speaker: Prof. Marc Steinberg (Concordia University, Montreal, Canada)
Submission Deadline: May 1, 2014
Japanese animation (anime) and comics (manga) represent one of the major contributions that Japan has made to global visual and popular culture. Indeed, for many people, their first - and sometimes only - contact with Japanese culture at all is through Japanese visual culture.
The field of anime and manga studies is young, only about 30 year old, but extraordinarily vibrant. It welcomes a wide range of interpretations and approaches, draws on different disciplines and methodologies, and can involve both academics, industry professionals, independent scholars, and fans/enthusiasts.
A major goal of the Anime and Manga Studies Symposium is to bring together speakers from diverse backgrounds, fields and areas to exchange ideas, explore new directions, and contribute to building a community of anime and manga studies. Uniquely, the Anime and Manga Symposium is an integral part of the schedule of Anime Expo, the largest gathering of fans of Japanese popular culture in the U.S. This will give speakers an opportunity to present their research and scholarship directly to public, non-academic audience, to interact with fans of anime and manga from around the world, and to become participants in a celebration and appreciation of Japanese popular culture. In turn, the Symposium also serves to introduce convention attendees to the ideas and practices of formal scholarship of Japanese visual culture.
Submissions on a wide range of topics dealing with anime and manga will be considered. Possible areas to explore can include—but are not limited to:
• Critical studies of individual creators, directors and animators, especially in larger contexts such as anime/manga as a whole, animation, comics, Japanese literature/film, science fiction, war literature, etc.
• Close readings of particular works, with a focus on genre conventions and subversions and relationships to previous works in anime/manga and other media.
• Gender and Sexuality: Fan service and objectification, the male and female gaze, the interplay of male and female creators, producers, and audiences
• Age, class, race, ethnicity/nationality and other social differences
• Reflections on current social, political and ecological issues
• Responses to the world and to Japanese history: The 3.11 Tohoku Disaster, World War II, interactions between Japan and other countries
• The impact of new technologies (wireless communication, augmented reality, mobile computing) on storytelling in anime/manga
• The use of remix culture: Adaptation and interpretation of Eastern, Western and other literatures and visual media in Japanese popular culture
• Copyright, obscenity, and other legal issues
• Anime and manga as tools of globalization and agents of promoting Japanese culture
• The history and evolution of anime/manga fandom outside Japan: Fan practices and experiences—clubs, conventions, cosplay, fansites, fansubbing, anime music videos
• The future of anime/manga consumption – streaming, online comics, crowdsourcing, etc.
• Potentials for anime/manga as platforms for social change and anime/manga fans as actors of social change
• The ethics and challenges of presenting Japanese popular culture products around the world
The Symposium particularly welcomes presentations on newer/emerging works and creators.
Speakers are also welcome to submit proposals for roundtable discussions on these and related topics.
Potential roundtables can include:
• Differences in theoretical approaches to anime and manga
• Anime/manga fan practices and activities in different countries, cultures and regions
• New directions, new opportunities, and new challenges in thinking, writing, and teaching about anime/manga
The AX Anime and Manga Studies Symposium will be open to all AX attendees. Speakers are urged to consider subjects that will be of interest to general non-specialist audiences and do not require significant backgrounds in Asian Studies, media theory, literature, etc.
For consideration, please submit the title of your paper or panel, an abstract (300 words maximum) and a CV to mkoulikov@gmail.com
DEADLINE FOR SUBMISSIONS: May 1, 2014
All submissions will be peer-reviewed.
All invited participants will be offered free admission to Anime Expo.
By web submission at 02/17/2014 - 21:49
Friday, May 24, 2013
Cityscapes of the Future CFP (6/30/13)
Call For Papers: Cityscapes of the Future (edited collection)
Call for Papers Date: 2013-06-30
Date Submitted: 2013-04-12
Announcement ID: 202986
Cityscapes of the Future: Urban Spaces in Science Fiction
The city has played a pivotal role in science fiction narratives since the earliest days of the genre. Towering megastructures, dystopian urbanity and the otherworldly configurations of alien cities have contributed greatly to representations of imagined futures.
Our project aims to take a broad view of the science-fictional cityscape, in any medium (television, film, novels, comics/graphic novels, anime, video games, etc.).
All relevant topics are welcome; we encourage interdisciplinary and comparative perspectives, as well as discussions of non-Western texts. We are especially interested in the following subjects:
Please send a 250-word abstract and a short biography to futurecityscapes@gmail.com by June 30, 2013. If accepted, complete essays of 5000-7000 words will be due by January 15, 2014. All submissions must be original and previously unpublished.
Dr. Yael Maurer, Shawn Edrei and Meyrav Koren-Kuik
The Department of English and American Studies
Tel-Aviv University
Email: futurecityscapes@gmail.com
Call for Papers Date: 2013-06-30
Date Submitted: 2013-04-12
Announcement ID: 202986
Cityscapes of the Future: Urban Spaces in Science Fiction
The city has played a pivotal role in science fiction narratives since the earliest days of the genre. Towering megastructures, dystopian urbanity and the otherworldly configurations of alien cities have contributed greatly to representations of imagined futures.
Our project aims to take a broad view of the science-fictional cityscape, in any medium (television, film, novels, comics/graphic novels, anime, video games, etc.).
All relevant topics are welcome; we encourage interdisciplinary and comparative perspectives, as well as discussions of non-Western texts. We are especially interested in the following subjects:
- Postmodern SF and the City
- Alien Cities
- The City and the Body
- Virtual Cities
- The Victorian City and Contemporary SF
Please send a 250-word abstract and a short biography to futurecityscapes@gmail.com by June 30, 2013. If accepted, complete essays of 5000-7000 words will be due by January 15, 2014. All submissions must be original and previously unpublished.
Dr. Yael Maurer, Shawn Edrei and Meyrav Koren-Kuik
The Department of English and American Studies
Tel-Aviv University
Email: futurecityscapes@gmail.com
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at
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Sunday, September 9, 2012
CFP Asian Popular Culture Conference
CFP (Deadline extended) Schoolgirls and Mobilesuits 2012: Intertexts and Intersections (Asian popular culture conference)
Location: Minnesota, United States
Call for Papers Date: 2012-09-28 (in 19 days)
Date Submitted: 2012-08-19
Announcement ID: 196473
Extended deadline for SGMS/Mechademia Conference on Asian Popular Cultures 2012
Minneapolis College of Arts and Design, September 28-30, 2012
Location: Minnesota, United States
Conference Date: 2012-09-28
Schoolgirls and Mobilesuits (SGMS) is an internationally-recognized, three-day workshop that explores and celebrates anime and manga.
Through its unique merger of academic and fan audiences, SGMS engages both anime's and manga's creative and cultural implications and practices.
SGMS 2012: Intertexts and Intersections Conference
September 28th-30th, 2012
Asian popular cultural has generated a vast array of manga, anime, games, and related merchandise, artifacts that have proliferated globally. The 12th annual SGMS Workshop and 2nd annual Mechademia conference focus on the characters, concepts, and ideas that have emerged from Asian popular culture, as well as the intertextual relations and intersections of these forms with other cultures and with other worlds.
Featured Speaker: Dai Sato
Dai Sato is writer of critically acclaimed and fantastically popular television series and films such as Samurai Champloo (2004), Casshern (2004), Ghost in the Shell: Stand Alone Complex (2004), and Cowboy Bebop (1998). He began his career as a TV scriptwriter, program planner, and lyricist at the age of 19, and later ventured into the video game and music industries. Today he is first and foremost an animation scriptwriter, but also creates scripts and concepts for various media. He has collaborated with some of Japan's best-known anime writers, using extensively his experience in game development projects and interactive club events. In 2007 he established Storyriders Inc., Ltd., of which he is the President and CEO.
Individuals should send an abstract of 250 words or less, including the presentation title, to:
sgms@mcad.edu
by August 30, 2012. Panel proposals of 3 or 4 individual papers should include a 250 words description of each presentation, each presenters vita / resume, and a clearly stated panel title.
Email: sgms@mcad.edu
Visit the website at http://mcad.edu//events-fellowships/schoolgirls-mobilesuits
Dr. Jessica M. Dandona
Minneapolis College of Art and Design
Email: sgms@mcad.edu
Visit the website at http://mcad.edu//events-fellowships/schoolgirls-mobilesuits
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Sunday, December 11, 2011
New Trailers from Walt Disney Pictures
Out Now:
Coming Soon:
Coming Soon:
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Thursday, November 17, 2011
Mechademia 6 (2011)
The latest volume of Mechademia has been published. Here are the details:
Mechademia 6 (also on Project Muse)
User Enhanced
2011
Frenchy Lunning, editor
Manga and anime inspire a wide range of creative activities for fans: blogging and contributing to databases, making elaborate cosplay costumes, producingdôjinshi (amateur) manga and scanlations, and engaging in fansubbing and DIY animation. Indeed, fans can no longer be considered passive consumers of popular culture easily duped by corporations and their industrial-capitalist ideologies. They are now more accurately described as users, in whose hands cultural commodities can provide instant gratification but also need to be understood as creative spaces that can be inhabited, modified, and enhanced.
User Enhanced, the sixth volume of the Mechademia series, examines the implications of this transformation from consumer to creator. Why do manga characters lend themselves so readily to user enhancement? What are the limitations on fan creativity? Are fans simply adding value to corporate properties with their enhancements? And can the productivity and creativity of user activities be transformed into genuine cultural enrichment and social engagement?
Through explorations of the vitality of manga characters, the formal and structural open-endedness of manga, the role of sexuality and desire in manga and anime fandom, the evolution of the Lolita fashion subculture, the contemporary social critique embodied in manga like Helpman! and Ikigami, and gamer behavior within computer games, User Enhanced suggests that commodity enhancement may lead as easily to disengagement and isolation as to interaction, connection, and empowerment.
Contributors: Brian Bergstrom; Lisa Blauersouth; Aden Evens, Dartmouth College; Andrea Horbinski; Itô Gô, Tokyo Polytechnic U; Paul Jackson; Yuka Kanno; Shion Kono, Sophia U, Tokyo; Thomas Lamarre, McGill U; Christine L. Marran, U of Minnesota; Miyadai Shinji, Tokyo Metropolitan U; Miyamoto Hirohito, Meiji U; Livia Monnet, U of Montreal; Miri Nakamura, Wesleyan U; Matthew Penney, Concordia U, Montreal; Emily Raine; Brian Ruh; Kumiko Saito, Bowling Green State U; Rio Saitô, College of Visual Arts, St. Paul; Cathy Sell; James Welker, U of British Columbia; Yoshikuni Igarashi, Vanderbilt U.
$24.95 paper ISBN 978-0-8166-7734-4
336 pages, 57 b&w photos, 7 x 10, November 2011
Introduction
Thomas Lamarre
Countering Domestication
Under the Ruffles: Shôjo and the Morphology of Power
Frenchy Lunning
Girliness Is Next to Godliness: Lolita Fandom as Sacred Criminality in the Novels of Takemoto Novala
Brian Bergstrom
Beyond Domesticating Animal Love
Christine L. Marran
Exploited and Mobilized: Poverty and Work in Contemporary Manga
Matthew Penney
Commodity-Life
Tezuka Is Dead: Manga in Transformation and Its Dysfunctional Discourse
Itô Gô
Translated and with an Introduction by Miri Nakamura
How Characters Stand Out
Miyamoto Hirohito
Translated by Thomas Lamarre
Manga Translation and Interculture
Cathy Sell
Speciesism Part 3: Neoteny and the Politics of Life
Thomas Lamarre
Photo Play
Out of the Closet: The Fancy Phenomenon
Photography by Rio Saitô
Introduction by Frenchy Lunning
Desiring Economies
Anatomy of Permutational Desire, Part 2: Bellmer's Dolls and Oshii's Gynoids
Livia Monnet
Desire in Subtext: Gender, Fandom, and Women’s Male-Male Homoerotic Parodies in Contemporary Japan
Kumiko Saito
The Sacrificial Economy of Cuteness in Tamala 2010: A Punk Cat in Space
Emily Raine
Flower Tribes and Female Desire: Complicating Early Female Consumption of Male Homosexuality in Shôjo Manga
James Welker
Untimely Effects
Transformation of Semantics in the History of Japanese Subcultures since 1992
Miyadai Shinji
Translated by Shion Kono
With an Introduction by Thomas Lamarre
The Logic of Digital Gaming
Aden Evens
Tsuge Yoshiharu and Postwar Japan: Travel, Memory, and Nostalgia
Yoshikuni Igarashi
Implicational Spectatorship: Hara Setsuko and the Queer Joke
Yuka Kanno
Review and Commentary
War for Entertainment: The Sky Crawlers
Andrea Horbinski
Volition in the Face of Absurdity
Brian Ruh
The Past Presents the Future: Toward the Terra
Paul Jackson
トレンド Torendo
Wherein the Author Documents Her Experience as a Porcelain Doll
Lisa Blauersouth
Contributors
Call for Papers
Mechademia 6 (also on Project Muse)
User Enhanced
2011
Frenchy Lunning, editor
Manga and anime inspire a wide range of creative activities for fans: blogging and contributing to databases, making elaborate cosplay costumes, producingdôjinshi (amateur) manga and scanlations, and engaging in fansubbing and DIY animation. Indeed, fans can no longer be considered passive consumers of popular culture easily duped by corporations and their industrial-capitalist ideologies. They are now more accurately described as users, in whose hands cultural commodities can provide instant gratification but also need to be understood as creative spaces that can be inhabited, modified, and enhanced.
User Enhanced, the sixth volume of the Mechademia series, examines the implications of this transformation from consumer to creator. Why do manga characters lend themselves so readily to user enhancement? What are the limitations on fan creativity? Are fans simply adding value to corporate properties with their enhancements? And can the productivity and creativity of user activities be transformed into genuine cultural enrichment and social engagement?
Through explorations of the vitality of manga characters, the formal and structural open-endedness of manga, the role of sexuality and desire in manga and anime fandom, the evolution of the Lolita fashion subculture, the contemporary social critique embodied in manga like Helpman! and Ikigami, and gamer behavior within computer games, User Enhanced suggests that commodity enhancement may lead as easily to disengagement and isolation as to interaction, connection, and empowerment.
Contributors: Brian Bergstrom; Lisa Blauersouth; Aden Evens, Dartmouth College; Andrea Horbinski; Itô Gô, Tokyo Polytechnic U; Paul Jackson; Yuka Kanno; Shion Kono, Sophia U, Tokyo; Thomas Lamarre, McGill U; Christine L. Marran, U of Minnesota; Miyadai Shinji, Tokyo Metropolitan U; Miyamoto Hirohito, Meiji U; Livia Monnet, U of Montreal; Miri Nakamura, Wesleyan U; Matthew Penney, Concordia U, Montreal; Emily Raine; Brian Ruh; Kumiko Saito, Bowling Green State U; Rio Saitô, College of Visual Arts, St. Paul; Cathy Sell; James Welker, U of British Columbia; Yoshikuni Igarashi, Vanderbilt U.
$24.95 paper ISBN 978-0-8166-7734-4
336 pages, 57 b&w photos, 7 x 10, November 2011
CONTENTS:
Introduction
Thomas Lamarre
Countering Domestication
Under the Ruffles: Shôjo and the Morphology of Power
Frenchy Lunning
Girliness Is Next to Godliness: Lolita Fandom as Sacred Criminality in the Novels of Takemoto Novala
Brian Bergstrom
Beyond Domesticating Animal Love
Christine L. Marran
Exploited and Mobilized: Poverty and Work in Contemporary Manga
Matthew Penney
Commodity-Life
Tezuka Is Dead: Manga in Transformation and Its Dysfunctional Discourse
Itô Gô
Translated and with an Introduction by Miri Nakamura
How Characters Stand Out
Miyamoto Hirohito
Translated by Thomas Lamarre
Manga Translation and Interculture
Cathy Sell
Speciesism Part 3: Neoteny and the Politics of Life
Thomas Lamarre
Photo Play
Out of the Closet: The Fancy Phenomenon
Photography by Rio Saitô
Introduction by Frenchy Lunning
Desiring Economies
Anatomy of Permutational Desire, Part 2: Bellmer's Dolls and Oshii's Gynoids
Livia Monnet
Desire in Subtext: Gender, Fandom, and Women’s Male-Male Homoerotic Parodies in Contemporary Japan
Kumiko Saito
The Sacrificial Economy of Cuteness in Tamala 2010: A Punk Cat in Space
Emily Raine
Flower Tribes and Female Desire: Complicating Early Female Consumption of Male Homosexuality in Shôjo Manga
James Welker
Untimely Effects
Transformation of Semantics in the History of Japanese Subcultures since 1992
Miyadai Shinji
Translated by Shion Kono
With an Introduction by Thomas Lamarre
The Logic of Digital Gaming
Aden Evens
Tsuge Yoshiharu and Postwar Japan: Travel, Memory, and Nostalgia
Yoshikuni Igarashi
Implicational Spectatorship: Hara Setsuko and the Queer Joke
Yuka Kanno
Review and Commentary
War for Entertainment: The Sky Crawlers
Andrea Horbinski
Volition in the Face of Absurdity
Brian Ruh
The Past Presents the Future: Toward the Terra
Paul Jackson
トレンド Torendo
Wherein the Author Documents Her Experience as a Porcelain Doll
Lisa Blauersouth
Contributors
Call for Papers
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New Scholarship
Sunday, August 14, 2011
"Thundercats, Ho!"
Cartoon Network has recently revived Thundercats, a fan-favorite cartoon of the 1980s, as a half-hour anime-inspired animated series airing Friday nights. The new series offers an innovative approach to the original and bears following. For those interested, the Spinoff Online web site includes some snippets from interviews with the producers and two members of the voice cast.
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Telefantasy,
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Monday, July 18, 2011
CFP Children's Media (11/1/11)
http://call-for-papers.sas.upenn.edu/node/41943
Children's Media
full name / name of organization: Interdisciplinary Humanities
contact email: Dr. Wynn Yarbrough - wynnyarbrough@hotmail.com or Dr. Michael Howarth - howarth-m@mssu.edu
The spring 2012 issue of Interdisciplinary Humanities will focus on children’s media. We will be looking for scholarly articles and nonfiction essays that explore works produced for children or works that focus predominantly on children: video games, picture books, fantasy works, hip-hop music/poetry, illustrated works, anime, film, and children's poetry, to name a few. These various media are relevant to children and have become an important part of twenty-first century scholarly study. We ask that all essays be interdisciplinary in nature and that they do not exceed 6,000 words. Please send inquiries and submissions to either Dr. Wynn Yarbrough at wynnyarbrough@hotmail.com or to Dr. Michael Howarth at howarth-m@mssu.edu by November 1, 2011.
Interdisciplinary Humanities is a refereed, scholarly journal published by HERA, the Humanities, Education, and Research Association.
Children's Media
full name / name of organization: Interdisciplinary Humanities
contact email: Dr. Wynn Yarbrough - wynnyarbrough@hotmail.com or Dr. Michael Howarth - howarth-m@mssu.edu
The spring 2012 issue of Interdisciplinary Humanities will focus on children’s media. We will be looking for scholarly articles and nonfiction essays that explore works produced for children or works that focus predominantly on children: video games, picture books, fantasy works, hip-hop music/poetry, illustrated works, anime, film, and children's poetry, to name a few. These various media are relevant to children and have become an important part of twenty-first century scholarly study. We ask that all essays be interdisciplinary in nature and that they do not exceed 6,000 words. Please send inquiries and submissions to either Dr. Wynn Yarbrough at wynnyarbrough@hotmail.com or to Dr. Michael Howarth at howarth-m@mssu.edu by November 1, 2011.
Interdisciplinary Humanities is a refereed, scholarly journal published by HERA, the Humanities, Education, and Research Association.
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CFP Transnational Boys’ Love (BL) Fan Studies, special issue of TWC (3/1/12)
http://www.h-net.org/announce/show.cgi?ID=185722
“Transnational Boys’ Love Fan Studies,” a special issue of Transformative Works and Cultures, edited by Kazumi Nagaike and Katsuhiko Suganuma, Oita University
The editors of this special issue of Transformative Works and Cultures seek papers examining the activities of transnational ‘BL’ (Boys’ Love) fans, fan communities, fandom, and the production of fan fiction beyond Japan and North America. Specifically, we are seeking contributors who are engaged in the exploration of non-Japanese and non-North American contexts (e.g. Europe, the Asia-Pacific region, Africa, and others). Transnational BL fan studies may also be incorporated into the broader socio/political critical frameworks offered by studies in economics, gender/sexuality, race/class, and other areas.
‘BL’ (Boys’ Love), a genre of male homosexual narratives (consisting of manga, novels, animations, games, films, and so forth) written by and for women, has recently been acknowledged, by Japanese and non-Japanese scholars alike, as a significant component of Japanese popular culture. The aesthetic and style of Japanese BL have also been assumed, deployed and transformed by female fans transnationally. The current thrust of transnational BL practices raises a number of important issues relating to socio/cultural constructs of BL localization and globalization.
We welcome submissions dealing with, but not limited to, the following topics:
--Case-studies and ethnographic examinations of BL fans, specifically examining fans’ sex/gender, age, occupation, class, race/ethnicity, et cetera.
--Local ethnographies relating to BL fans’ production, distribution, and use of these materials. Discussions concerning the ways in which broadly framed socio/political issues or forms of consciousness (e.g. gender/sexuality formations, authorities’ interference, censorship, and so forth) impact fans’ BL activities.
--Media and social responses to fans’ involvement in BL activities.
--Commercial aspects of BL and fans’ contribution to the development of BL economics.
--The integration of research on BL fans into a wider discussion of social theory, differing cultural discourses, and globalization.
--Discussions concerning the ways in which BL fans’ forms of production, distribution, and consumption might challenge traditional notions of Author, Reader, and Text.
--Theoretical overviews reflecting traditional/contemporary ideas of fandom, fans, fan communities, and fans’ means of communications, demonstrating how these ideas specifically relate to BL fans.
--Explorations of the ways in which BL participants are motivated to become involved in other fan-oriented activities (e.g. cosplay; female fans’ cross-dressing as male BL characters).
##Submissions##
TWC accommodates academic articles of varying scope as well as other forms that embrace the technical possibilities of the Web and test the limits of the genre of academic writing. Contributors are encouraged to include embedded links, images, and videos in their articles or to propose submissions in alternative formats that might comprise interviews, collaborations, or video/multimedia works. We are also seeking reviews of relevant books, events, courses, platforms, or projects.
--Theory: Often interdisciplinary essays with a conceptual focus and a theoretical frame that offer expansive interventions in the field. Peer review. Length: 5,000–8,000 words plus a 100–250-word abstract.
--Praxis: Analyses of particular cases that may apply a specific theory or framework to an artifact; explicate fan practice or formations; or perform a detailed reading of a text. Peer review. Length: 4,000–7,000 words plus a 100–250-word abstract.
--Symposium: Short pieces that provide insight into current developments and debates. Editorial review. Length: 1,500–2,500 words.
Submissions are accepted online only. Please visit TWC’s Web site for complete submission guidelines, or e-mail editor AT transformativeworks.org.
##Due dates##
Contributions for blind peer review (Theory and Praxis essays) are due by March 1, 2012.
Contributions that undergo editorial review (Symposium, Interview, Review) are due by April 1, 2012.
Kazumi Nagaike, nagaikeoita-u.ac.jp
Katsuhiko Suganuma, suganumaoita-u.ac.jp
Oita University, Japan
Email: nagaike@cc.oita-u.ac.jp
Visit the website at http://journal.transformativeworks.org/index.php/twc/announcement/view/19
“Transnational Boys’ Love Fan Studies,” a special issue of Transformative Works and Cultures, edited by Kazumi Nagaike and Katsuhiko Suganuma, Oita University
The editors of this special issue of Transformative Works and Cultures seek papers examining the activities of transnational ‘BL’ (Boys’ Love) fans, fan communities, fandom, and the production of fan fiction beyond Japan and North America. Specifically, we are seeking contributors who are engaged in the exploration of non-Japanese and non-North American contexts (e.g. Europe, the Asia-Pacific region, Africa, and others). Transnational BL fan studies may also be incorporated into the broader socio/political critical frameworks offered by studies in economics, gender/sexuality, race/class, and other areas.
‘BL’ (Boys’ Love), a genre of male homosexual narratives (consisting of manga, novels, animations, games, films, and so forth) written by and for women, has recently been acknowledged, by Japanese and non-Japanese scholars alike, as a significant component of Japanese popular culture. The aesthetic and style of Japanese BL have also been assumed, deployed and transformed by female fans transnationally. The current thrust of transnational BL practices raises a number of important issues relating to socio/cultural constructs of BL localization and globalization.
We welcome submissions dealing with, but not limited to, the following topics:
--Case-studies and ethnographic examinations of BL fans, specifically examining fans’ sex/gender, age, occupation, class, race/ethnicity, et cetera.
--Local ethnographies relating to BL fans’ production, distribution, and use of these materials. Discussions concerning the ways in which broadly framed socio/political issues or forms of consciousness (e.g. gender/sexuality formations, authorities’ interference, censorship, and so forth) impact fans’ BL activities.
--Media and social responses to fans’ involvement in BL activities.
--Commercial aspects of BL and fans’ contribution to the development of BL economics.
--The integration of research on BL fans into a wider discussion of social theory, differing cultural discourses, and globalization.
--Discussions concerning the ways in which BL fans’ forms of production, distribution, and consumption might challenge traditional notions of Author, Reader, and Text.
--Theoretical overviews reflecting traditional/contemporary ideas of fandom, fans, fan communities, and fans’ means of communications, demonstrating how these ideas specifically relate to BL fans.
--Explorations of the ways in which BL participants are motivated to become involved in other fan-oriented activities (e.g. cosplay; female fans’ cross-dressing as male BL characters).
##Submissions##
TWC accommodates academic articles of varying scope as well as other forms that embrace the technical possibilities of the Web and test the limits of the genre of academic writing. Contributors are encouraged to include embedded links, images, and videos in their articles or to propose submissions in alternative formats that might comprise interviews, collaborations, or video/multimedia works. We are also seeking reviews of relevant books, events, courses, platforms, or projects.
--Theory: Often interdisciplinary essays with a conceptual focus and a theoretical frame that offer expansive interventions in the field. Peer review. Length: 5,000–8,000 words plus a 100–250-word abstract.
--Praxis: Analyses of particular cases that may apply a specific theory or framework to an artifact; explicate fan practice or formations; or perform a detailed reading of a text. Peer review. Length: 4,000–7,000 words plus a 100–250-word abstract.
--Symposium: Short pieces that provide insight into current developments and debates. Editorial review. Length: 1,500–2,500 words.
Submissions are accepted online only. Please visit TWC’s Web site for complete submission guidelines, or e-mail editor AT transformativeworks.org.
##Due dates##
Contributions for blind peer review (Theory and Praxis essays) are due by March 1, 2012.
Contributions that undergo editorial review (Symposium, Interview, Review) are due by April 1, 2012.
Kazumi Nagaike, nagaikeoita-u.ac.jp
Katsuhiko Suganuma, suganumaoita-u.ac.jp
Oita University, Japan
Email: nagaike@cc.oita-u.ac.jp
Visit the website at http://journal.transformativeworks.org/index.php/twc/announcement/view/19
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Comics,
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Film,
Manga,
Television
Thursday, June 30, 2011
Gatchaman Film Update
According to Cruncyroll.com, the slated Science Ninja Team Gatchaman feature film in the works at Imagi Holding is now officially dead. US fans may better know the franchise under the titles Battle of the Planets or G-Force. A teaser trailer for the CGI-film was posted online in 2010:
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Labels:
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Film,
Science Fiction,
Television
Thursday, June 16, 2011
Anime Studies from McFarland
Anime and the Art of Adaptation: Eight Famous Works from Page to Screen
Dani Cavallaro
Print ISBN: 978-0-7864-5860-8
EBook ISBN: 978-0-7864-6203-2
filmography, bibliography, index
220pp. softcover 2010
Price: $35.00
About the Book
Exploring a selection of anime adaptations of famous works of both Eastern and Western provenance, this book is concerned with appreciating their significance and appeal as independent texts. The author evaluates three aspects of anime adaptation--how anime adaptations develop their original sources in stylistic, aesthetic, and psychological terms; how specific features of the anime medium impact alchemically on the original sources to bring into being imaginative works of an autonomous nature; and which qualities render an adaptation in anime form a distinctly unique artistic creation.
Table of Contents
Preface 1
1. The Frame of Reference 5
2. The Nightmare of History
Belladonna of Sadness, Grave of the Fireflies and Like the Clouds, Like the Wind 19
3. Epic Adventure with a Sci-Fi Twist
Gankutsuou: The Count of Monte Cristo 38
4. The Fairy Tale Reimagined
The Snow Queen 64
5. Romance Meets Revolution
Romeo x Juliet 99
6. A Magical Murder Enigma
Umineko no Naku Koro ni 128
7. A Tapestry of Courtly Life
The Tale of Genji 146
Filmography 197
Bibliography 201
Index 207
About the Author
Dani Cavallaro has written widely about literature, cultural theory, and anime. She lives in London.
The Fairy Tale and Anime: Traditional Themes, Images and Symbols at Play on Screen
Dani Cavallaro
Print ISBN: 978-0-7864-5946-9
EBook ISBN: 978-0-7864-8536-9
filmography, bibliography, index
216pp. softcover 2011
Price: $35.00
About the Book
Over the last few decades, anime has consistently come into fruitful contact with themes, images and symbols associated with the fairy tale tradition. This critical text focuses on the ways in which fundamental principles of the fairy tale tradition are deployed, and hence come to manifest themselves narratively and cinematographically, in anime. Topics covered include modes of storytelling, aesthetics, as well as dramatic, ethical, psychological and social considerations. Of particular interest is the way in which allegorical commentaries on cultural and historical issues are illustrated in anime.
Table of Contents
Preface 1
Chapter 1. Theoretical Foundations 5
Chapter 2. Alterity 23
Chapter 3. Voyages 68
Chapter 4. Creativity 106
Chapter 5. Dystopias 153
Filmography 193
Bibliography 199
Index 205
About the Author
Dani Cavallaro has written widely about literature, cultural theory, and anime. She lives in London.
Dani Cavallaro
Print ISBN: 978-0-7864-5860-8
EBook ISBN: 978-0-7864-6203-2
filmography, bibliography, index
220pp. softcover 2010
Price: $35.00
About the Book
Exploring a selection of anime adaptations of famous works of both Eastern and Western provenance, this book is concerned with appreciating their significance and appeal as independent texts. The author evaluates three aspects of anime adaptation--how anime adaptations develop their original sources in stylistic, aesthetic, and psychological terms; how specific features of the anime medium impact alchemically on the original sources to bring into being imaginative works of an autonomous nature; and which qualities render an adaptation in anime form a distinctly unique artistic creation.
Table of Contents
Preface 1
1. The Frame of Reference 5
2. The Nightmare of History
Belladonna of Sadness, Grave of the Fireflies and Like the Clouds, Like the Wind 19
3. Epic Adventure with a Sci-Fi Twist
Gankutsuou: The Count of Monte Cristo 38
4. The Fairy Tale Reimagined
The Snow Queen 64
5. Romance Meets Revolution
Romeo x Juliet 99
6. A Magical Murder Enigma
Umineko no Naku Koro ni 128
7. A Tapestry of Courtly Life
The Tale of Genji 146
Filmography 197
Bibliography 201
Index 207
About the Author
Dani Cavallaro has written widely about literature, cultural theory, and anime. She lives in London.
The Fairy Tale and Anime: Traditional Themes, Images and Symbols at Play on Screen
Dani Cavallaro
Print ISBN: 978-0-7864-5946-9
EBook ISBN: 978-0-7864-8536-9
filmography, bibliography, index
216pp. softcover 2011
Price: $35.00
About the Book
Over the last few decades, anime has consistently come into fruitful contact with themes, images and symbols associated with the fairy tale tradition. This critical text focuses on the ways in which fundamental principles of the fairy tale tradition are deployed, and hence come to manifest themselves narratively and cinematographically, in anime. Topics covered include modes of storytelling, aesthetics, as well as dramatic, ethical, psychological and social considerations. Of particular interest is the way in which allegorical commentaries on cultural and historical issues are illustrated in anime.
Table of Contents
Preface 1
Chapter 1. Theoretical Foundations 5
Chapter 2. Alterity 23
Chapter 3. Voyages 68
Chapter 4. Creativity 106
Chapter 5. Dystopias 153
Filmography 193
Bibliography 199
Index 205
About the Author
Dani Cavallaro has written widely about literature, cultural theory, and anime. She lives in London.
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