Dracula in Visual Media: Film, Television, Comic Book and Electronic Game Appearances, 1921-2010
John Edgar Browning and Caroline Joan (Kay) Picart
Foreword by Dacre Stoker; Afterword by Ian Holt
ISBN 978-0-7864-3365-0
55 photos, appendices, chronology, bibliography, index
312pp. softcover (7 x 10) 2011
Price: $45.00
Description
This is a comprehensive sourcebook on the world’s most famous vampire, with more than 700 citations of domestic and international Dracula films, television programs, documentaries, adult features, animated works, and video games, as well as nearly a thousand comic books and stage adaptations. While they vary in length, significance, quality, genre, moral character, country, and format, each of the cited works adopts some form of Bram Stoker’s original creation, and Dracula himself, or a recognizable vampiric semblance of Dracula, appears in each.
The book includes contributions from Dacre Stoker, David J. Skal, Laura Helen Marks, Dodd Alley, Mitch Frye, Ian Holt, Robert Eighteen-Bisang, and J. Gordon Melton.
Table of Contents
Foreword
DACRE STOKER 1
Preface and Acknowledgments 3
Part I. Dracula in Film, Television, Documentary, and Animation 9
Introduction—Dracula: Undead and Unseen
DAVID J. SKAL 11
Filmography 18
Part II. Dracula in Adult Film 191
Introduction—I Want to Suck Your...: Dracula in Pornographic Film
LAURA HELEN MARKS 193
Filmography 200
Part III. Dracula in Video Games 213
Introduction—Vampire Bytes and Digital Draculas
DODD ALLEY 215
Video Gameography 219
Part IV. Dracula in Comic Books 237
Introduction—The Darker Cape: Dracula, Vampires, and Superheroes in Comics
MITCH FRYE 239
Comics Listing 244
Japanese Manga 261
Afterword IAN HOLT 263
Appendix 1. Dracula in Print: A Checklist
ROBERT EIGHTEEN-BISANG and J. GORDON MELTON 265
Appendix 2. Film, Television, and Video Game Chronology 273
Appendix 3. Notable Dramatizations Featuring Dracula 284
Bibliography 289
About the Authors and Contributors 291
Index 293
About the Author
John Edgar Browning teaches composition and monster theory at Louisiana State University. A lifelong researcher of horror, the Gothic, Dracula and vampires, he lives in New Orleans. Caroline Joan (Kay) Picart is the author (or co-author) of 58 books and essays and 88 popular articles on monstrosity and film, philosophy, and critical theory. She is a J.D. candidate at the University of Florida Levin College of Law.
Edited by Susan Redington Bobby
Foreword by Kate Bernheimer
ISBN 978-0-7864-4115-0
notes, bibliographies, index
270pp. softcover 2009
Price: $35.00
Description
No mere escapist fantasies, the reimagined fairy tales of the late 20th and early 21st centuries reflect the social, political, and cultural truths of our age with insight, intelligence, and complexity. Sixteen essays consider fairy tales recreated through short stories, novels, poetry, and the graphic novel from both best-selling and lesser-known writers, applying a variety of theoretical perspectives, including postmodernism, psychoanalysis, Marxism, feminism, structuralism, queer theory, and gender studies.
Table of Contents
Acknowledgments vii
Foreword: The Affect of Fairy Tales
KATE BERNHEIMER 1
Introduction: Authentic Voices in Contemporary Fairy Tales
SUSAN REDINGTON BOBBY 5
Redefining Gender and Sexuality
Queering the Fairy Tale Canon: Emma Donoghue’s Kissing the Witch
MARTINE HENNARD DUTHEIL DE LA ROCHÈRE 13
Contemporary Women Poets and the Fairy Tale
CHRISTA MASTRANGELO JOYCE 31
Struggling Sisters and Failing Spells: Re-engendering Fairy Tale Heroism in Peg Kerr’s The Wild Swans
BETHANY JOY BEAR 44
Found Girls: J.M. Barrie’s Peter & Wendy and Jane Yolen’s “Lost Girls”
JOANNE CAMPBELL TIDWELL 58
Inventions and Transformations: Imagining New Worlds in the Stories of Neil Gaiman
MATHILDA SLABBERT 68
Rewriting Narrative Forms
“And the Princess, Telling the Story”: A.S. Byatt’s Self-Reflexive Fairy Stories
JEFFREY K. GIBSON 85
Between Wake and Sleep: Robert Coover’s Briar Rose, A Playful Reawakening of The Sleeping Beauty
MARIE C. BOUCHET 98
Winterson’s Wonderland: The PowerBook as a Postmodern Re-Vision of Lewis Carroll’s Alice Books
MAUREEN TORPEY 111
“I Think You Are Not Telling Me All of This Story”: Storytelling, Fate, and Self-Determination in Robin McKinley’s Folktale Revisions
AMIE A. DOUGHTY 122
Remembering Trauma and Dystopia
The Complete Tales of Kate Bernheimer: Postmodern Fairytales in a Dystopian World
HELEN PILINOVSKY 137
The Fairy Tale as Allegory for the Holocaust: Representing the Unrepresentable in Yolen’s Briar Rose and Murphy’s Hansel and Gretel
MARGARETE J. LANDWEHR 153
“This Gospel of My Hell”: The Narration of Violence in Gaétan Soucy’s The Little Girl Who Was Too Fond of Matches
LAUREN CHOPLIN 168
Revolutionizing Culture and Politics
Negotiating Wartime Masculinity in Bill Willingham’s Fables
MARK C. HILL 181
Philip Pullman’s I Was a Rat! and the Fairy-Tale Retelling as Instrument of Social Criticism
VANESSA JOOSEN 196
The Wicked Witch of the West: Terrorist? Rewriting Evil in Gregory Maguire’s Wicked
CHRISTOPHER ROMAN 210
Embracing Equality: Class Reversals and Social Reform in Shannon Hale’s The Goose Girl and Princess Academy
SUSAN REDINGTON BOBBY 221
Comprehensive Bibliography 237
About the Contributors 247
Index 251
About the Author
Susan Redington Bobby, assistant professor of English at Wesley College in Dover, Delaware, teaches classic and contemporary fairy tales and adolescent literature. Bobby chaired the NEMLA panel "Fairy Tale Visions and (Re) Visions."
The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity
Sarah Lynne Bowman
ISBN 978-0-7864-4710-7
appendix, notes, bibliography, index
216pp. softcover 2010
Price: $35.00
Description
This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.
Table of Contents
Acknowledgments v
Preface 1
Introduction 7
1. Historical Evolution and Cultural Permutations 11
2. Role-Playing in Communal Contexts 33
3. Interactional Dynamics in Role-Playing Games 55
4. Role-Playing as Scenario Building and Problem Solving 80
5. Tactical and Social Problem Solving 104
6. Role-Playing as Alteration of Identity 127
7. Character Evolution and Types of Identity Alteration 155
Conclusion 179
Appendix: Interview Questionnaire 183
Chapter Notes 185
Bibliography 197
Index 203
About the Author
Sarah Lynne Bowman is an adjunct professor at the University of Texas at Dallas, Richland College, Ashford University, and Brookhaven College. Her current research focus emphasizes character development and social dynamics in role-playing games.
Jennifer Grouling Cover
ISBN 978-0-7864-4451-9
appendix, notes, bibliography, index
215pp. softcover 2010
Price: $35.00
Description
Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.
Table of Contents
Abbreviations, Terms, and Transcription Symbols ix
Preface and Acknowledgments 1
Introduction: Defining the Tabletop Role-Playing Game 5
1. Early Models of Interactive Narrative 21
2. Role-Playing Game Genres 38
3. A Transmedia Tale—The Temple of Elemental Evil 54
4. The Reconciliation of Narrative and Game 72
5. Frames of Narrativity in the TRPG 88
6. Immersion in the TRPG 106
7. Levels of Authorship—How Gamers Interact with Texts and Create Their Own 124
8. The Culture of TRPG Fans 148
9. Conclusions, Definitions, Implications, and Limitations 165
Appendix: The Orc Adventure at Blaze Arrow 179
Chapter Notes 191
References 197
Index 201
About the Author
Jennifer Grouling Cover is a PhD candidate in rhetoric and writing at Virginia Tech. She teaches writing and lives in Christiansburg, Virginia.
A Critical History and Filmography of Toho’s Godzilla Series, 2d ed.
David Kalat
ISBN 978-0-7864-4749-7
notes, bibliography, index
286pp. hardcover (7 x 10) 2010
Price: $55.00
Description
This thoroughly updated and revised critical account of the Godzilla movie franchise explores the fascinating story behind Japan’s most famous movie monster and its development from black-and-white arthouse allegory to international commercial juggernaut. Reviled by critics but boasting a dedicated cult following, the films of the Godzilla franchise provide a unique window into the national identities of both Japan and the United States. This work focuses on how differences in American and Japanese culture, as well as differences in their respective film industries, underlie the discrepancies between the American and Japanese versions of the films. It features detailed filmographic data for both the American and Japanese versions of each film, including plot synopses, cast, credits, and detailed production notes.
Table of Contents
Preface to the New Edition 1
Introduction 3
A Note on the Text 9
PART ONE: King Kong vs. Godzilla (1954–1963) 11
1. G for Giant 13
2. Gojira 20
3. Godzilla Conquers America (and America Conquers Godzilla) 25
4. Godzilla, King of the Monsters! 31
5. Godzilla Raids Again 34
6. Rodan 41
7. Varan the Unbelievable 46
8. Mothra 51
9. King Kong vs. Godzilla 55
10. Tsuburaya Enterprises 60
PART TWO: Monsterland (1964–1969) 65
11. Mothra vs. Godzilla 67
12. Ghidrah, The Three- Headed Monster 72
13. Invasion of Astro- Monster 82
14. Monsters Inc. 88
15. Godzilla vs. the Sea Monster 94
16. Son of Godzilla 98
17. Destroy All Monsters 103
18. All Monsters Attack 106
PART THREE: Something Funny’s Going On (1970–1975) 111
19. Survival of the Silliest 113
20. Godzilla vs. Hedorah 117
21. Godzilla vs. Gigan 123
22. Godzilla vs. Ultraman 128
23. Godzilla vs. Megalon 132
24. Godzilla vs. Mechagodzilla 136
25. Terror of Mechagodzilla 140
26. The Crook, the Geek, the Reporter, and His Lover 146
PART FOUR: The Return of Godzilla (1977–1995) 149
27. Waiting for Godzilla 151
28. The Return of Godzilla 156
29. Godzilla 1985 162
30. Godzilla vs. Biollante 169
31. Godzilla vs. King Ghidorah 179
32. Godzilla and Mothra: The Battle for Earth 184
33. Godzilla vs. the Gryphon 191
34. Godzilla vs. Mechagodzilla II 197
35. Godzilla vs. Space Godzilla 202
36. Godzilla vs. Destoroyah 210
PART FIVE: The Godzilla Millennium (1998–2005) 215
37. Godzilla vs. Godzilla 217
38. Godzilla 225
39. Godzilla 2000 230
40. Godzilla x. Megaguirus 235
41. Godzilla, Mothra, and King Ghidorah: Giant Monsters All- Out Attack 238
42. Godzilla Against Mechagodzilla 243
43. Godzilla: Tokyo S.O.S. 247
44. Godzilla Final Wars 249
Epilogue 257
Chapter Notes 259
Bibliography 269
Index 273
About the Author
David Kalat is a film historian and writes for Video Watchdog, Turner Classic Movies Online, and other publications. He lives in La Grange Park, Illinois.
Star Trek as Myth: Essays on Symbol and Archetype at the Final Frontier
Edited by Matthew Wilhelm Kapell
ISBN 978-0-7864-4724-4
notes, bibliographies, index
239pp. softcover 2010
Price: $39.95
Description
In the past, the examination of myth has traditionally been the study of the "Primitive" or the "Other." More recently, myth has been increasingly employed in movies and in television productions. Nowhere is this more apparent than in the Star Trek television and movie franchise. This collection of essays on Star Trek brings together perspectives from scholars in fields including film, anthropology, history, American studies and biblical scholarship. Together the essays examine the symbolism, religious implications, heroic and gender archetypes, and lasting effects of the Star Trek "mythscape."
Table of Contents
Acknowledgments vii
Introduction: The Significance of the Star Trek Mythos
(Matthew Wilhelm Kapell) 1
PART ONE: A PARTIAL CANON OF STAR TREK MYTH CRITICISM
1. Star Trek as Myth and Television as Mythmaker
(Wm. Blake Tyrell) 19
2. A Structuralist Appreciation of Star Trek
(Peter J. Claus) 29
3. Some Implications of the Mythology in Star Trek
(C. Scott Littleton) 44
4. Star Trek: American Dream, Myth and Reality
(Ace G. Pilkington) 54
5. Speakers for the Dead: Star Trek, the Holocaust, and the Representation of Atrocity
(Matthew Wilhelm Kapell) 67
6. “Every Old Trick Is New Again”: Myth in Quotations and the Star Trek Franchise
(Djoymi Baker) 80
PART TWO: BOLDLY GOING FORWARD: NEW FRONTIERS OF MYTHIC STAR TREK ANALYSIS
7. Star Trek as American Monomyth
(John Shelton Lawrence) 93
8. The Sisko, the Christ: A Comparison of Messiah Figures in the Star Trek Universe and the New Testament
(Jeffery S. Lamp) 112
9. Course in Federation Linguistics
(Richard R. Jones) 129
10. Evocations and Evasions of Archetypal Lesbian Love in Star Trek: Voyager
(Roger Kaufman) 144
11. The Protestant Ethic and the Spirit of Surak: Star Trek: Enterprise, Anti-Catholicism and the Vulcan Reformation
(Jennifer E. Porter) 163
12. A Vision of a Time and Place: Spiritual Humanism and the Utopian Impulse
(Bruce Isaacs) 182
13. The Kirk Doctrine: The Care and Repair of Archetypal Heroic Leadership in J.J Abrams’ Star Trek
(Stephen McVeigh) 197
14. Conclusion: The Hero with a Thousand Red Shirts
(Matthew Wilhelm Kapell) 213
About the Contributors 221
Index 225
About the Author
Matthew Wilhelm Kapell works in the Department of Political and Cultural Studies at Swansea University in Wales.
The Anticipation Novelists of 1950s French Science Fiction: Stepchildren of Voltaire
Bradford Lyau
Series Editors Donald E. Palumbo and C.W. Sullivan III
Foreword by George Slusser
ISBN 978-0-7864-5857-8
notes, bibliography, index
248pp. softcover 2011
Price: $55.00
Description
Following World War II, the Fleuve Noir publishing house published popular American genre fiction in translation for a French audience. Their imprint Anticipation specialized in science fiction, but mostly eschewed translations from English, preferring instead French work, thus making the imprint an important outlet for native French postwar ideas and aesthetics. This critical text examines in ideological terms eleven writers who published under the Anticipation imprint, revealing the way these writers criticized midcentury notions of progress while adapting and reworking American genre formats.
Table of Contents
Acknowledgments ix
Foreword by George Slusser 1
Introduction 7
One. Background 11
Two. The Moderates 31
F. Richard-Bessière 31
M.A. Rayjean 59
Kemmel 73
Chapter Summary 75
Three. The Extremist 76
Jimmy Guieu 76
Four. The Conservatives 94
Stefan Wul 94
Maurice Limat 115
Peter Randa 126
Kurt Steiner 132
Chapter Summary 139
Five. The Radicals 140
Jean-Gaston Vandel 140
B.R. Bruss 169
Chapter Summary 182
Six. A Last Word 183
Gilles D’argyre 184
Seven. Conclusion 193
Chapter Notes 199
Bibliography 211
Index 225
About the Author
Bradford Lyau has taught at various universities in California and Europe. He has published several academic articles analyzing science fiction and is a lifelong traveler to historical sites. He lives in Albuquerque, New Mexico. Donald E. Palumbo is a professor of English at East Carolina University in Greenville, North Carolina. He lives in Greenville. C.W. Sullivan III is in the English department at East Carolina University in Greenville, North Carolina.
Frank McConnell Edited by Gary Westfahl. Series Editors Donald E. Palumbo and C.W. Sullivan III
Foreword by Neil Gaiman
ISBN 978-0-7864-3722-1
notes, bibliographies, index
232pp. softcover 2009
Price: $35.00
Description
A member of the Pulitzer Prize jury, the late Frank McConnell helped science fiction gain standing as serious literature. His 16 essays herein were first presented as papers at the prestigious Eaton Conferences. Initially believing that science fiction is primarily one of many forms of storytelling, McConnell gradually recognized science fiction as a modern expression of Gnosticism, rejecting bodily concerns for an emphasis on spirituality.
Table of Contents
Acknowledgments vii
Foreword by Neil Gaiman 1
Introduction by Gary Westfahl 5
I. Frank McConnell B.C.E. (Before Coming to Eaton) 9
1. Born in Fire: The Ontology of the Monster 11
2. Song of Innocence: The Creature from the Black Lagoon 18
3. H.G. Wells: Utopia and Doomsday 29
4. Realist of the Fantastic: H.G. Wells about/in/on the Movies 37
II. Slouching Toward Bedlam: The Early Eaton Essays 47
5. Sturgeon’s Law: First Corollary 48
6. Boring Dates: Reflections on the Apocalypse Game 57
7. Frames in Search of a Genre 63
8. From Astarte to Barbie and Beyond: The Serious History of Dolls 74
9. The Playing Fields of Eden 82
10. It’s Only a Paper Moon: Fantasy and the Professors 91
11. “Turn That Shit Down!” Or, How to Market an Underground 102
III. Gnostic Lunch: The Later Eaton Essays 111
12. Alimentary, My Dear Watson: Food and Eating in Scientific and Mystery Fiction 112
13. You Bet Your Life: Death and the Storyteller 124
14. Seven Types of Chopped Liver: My Adventures in the Genre Wars 132
15. The Missionary Physician, from Asclepius to Kervorkian 146
16. The Science of Fiction and the Fiction of Science: A Storytelling Animal in an Inhospitable World 155
Epilogue: Memories of Frank 164
Paul Alkon 164
Gregory Benford 166
Harold Bloom 167
Sheila Finch 167
Carl Freedman 168
Howard V. Hendrix 169
Bruce Kawin 172
Joseph D. Miller 173
Eric S. Rabkin 175
Mark Rose 177
George Slusser 178
Chapter Notes 181
A Bibliography of the Works of Frank McConnell 187
A Bibliography of Primary and Secondary Works Cited in the Text 201
Index 213
About the Author
Frank McConnell (1942-1999) was a professor of English at Northwestern University and the University of California, Santa Barbara. He wrote a regular column on the media for Commonweal magazine, and his voluminous body of work included four detective novels and a number of academic books. Gary Westfahl teaches at the University of California, Riverside. A prolific writer and editor, he earned the Science Fiction Research Association’s Pilgrim Award for his lifetime contributions to science fiction and fantasy scholarship. Donald E. Palumbo is a professor of English at East Carolina University in Greenville, North Carolina. He lives in Greenville. C.W. Sullivan III is in the English department at East Carolina University in Greenville, North Carolina.
NOW IN PAPERBACK:
Charles P. Mitchell
ISBN 978-0-7864-4699-5
photos, filmography, appendices, index
344pp. softcover (7 x 10) 2010 [2002]
Price: $45.00
Description
The Devil has been represented in many film genres, including horror, comedy, the musical, fantasy, satire, drama, and the religious epic, and in these works has assumed many shapes and forms. This book begins with a discussion of how the devil has been portrayed on stage, how that portrayal carried over to the big screen, and what are the standard elements of a satanic plot. Each entry in the filmography includes year of production, running time, writer, editor, cinematographer, producer, and director, evaluative rating, annotated cast list, plot synopsis, overall appraisal, and a spotlight on the actor playing Satan.
Table of Contents
Acknowledgments vi
Introduction 1
The Films 7
Appendix One: Lost, Obscure, and Arcane Devil Films 305
Appendix Two: Television Devils 309
Index 313
About the Author
The late Charles P. Mitchell was a librarian in Millinocket, Maine. He wrote on film for numerous periodicals and on music for several more and hosted radio shows about classical music in New York City and Portland, Maine.
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